The Escapist covered the BioShock Infinite demo at E3 2011. They had this to say about the sound of the Songbird, a character I concepted, designed, and implemented all the sound for:
The demo began with Booker and Elizabeth poking around an old notions store in Emporia, which was filled with tourist trap-style junk. Songbird is after them, and the pair have to take cover as he looks through the window, letting out a god-awful shriek. The sound that thing makes might be the most terrifying noise ever featured in a videogame. Remember the first time you saw Jurassic Park and heard the T-Rex bellow? It's that kind of bone-rattling terrifying of a noise.
Read the article in it's entirety here.