Sound Design & Audio Direction

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    Saturday
    Jul232011

    About

    I am dedicated to creating memorable experiences in video games through sound. My work has won multiple awards including Best Audio at GDC 2008, Outstanding Achievement in Sound Design by the Academy of Interactive Arts and Sciences, and nine awards from the Game Audio Network Guild.

    I have worked in many different capacities on multiple AAA projects, from Sound Designer to Senior Sound Designer to Audio Lead. I have worked on teams of varying sizes and needs: Small 2-3 person Audio teams to managing a team of 35+ sound designers as a part of a larger 200+ development team.

    Currently, I am Audio Principal at Irrational Games where my time is shared between conceptualization and content creation. This means that I create content and explore new ideas, new methods, and even new systems for making our games sound unique and exceptional. Irrational Games created the Principal position for those who have experience directing and leading projects, but chooses to leverage that experience by having Principals creatively and technically drive projects forward.